Humans Warriors Class Balance
Duelist

Face off
New Ability:
Engages in combat 1×1 with the target. For 15 seconds, the target cannot deal or receive damage from other targets, and gains Duelist’s Fury, increasing skill Power by 20%, Speed by 30, and resistance to negative effects by 50%. Range 600, cooldown 5 minutes.
The skill is removed when learning the “Challenger” skill.

Final Secret
Modified:
Resistance to Bow 60% → 40%
Resistance to Magic 60%
Skill cooldown 150 sec. → 120 sec.

Slashing Blades
Increased number of targets in PVP/PVE. Was 5 targets → became 8 targets.

Slashing Blades "Master"
Increased number of targets in PVP/PVE – 11 targets.

Aura of Fury
Skill added:
Increases party members’ Physical Skill Critical Rate by 2% and Physical Skill Power by 3%.
Dreadnought

Provoke
Modified:
Range changed from 500 to 800.
Cooldown 20 sec. → 5 sec.
Auto-Use Enabled.

Final Secret
Modified:
Resistance to Bow 60% → 40%
Resistance to Magic 60%
Skill cooldown 150 sec. → 120 sec.

Spear Howl
Modified:
Critical attack chance added.

Spear Rumble
Reduced the base skill recovery time, was 30 sec. → became 12 sec.
Now the skill does not have a fixed recovery time.

Great Sweep
The skill now has an unfixed cooldown.

Aura of Fury
Skill added:
Increases party members’ Physical Skill Critical Rate by 2% and Physical Skill Power by 3%.
Adventurer

Ultimate Evasion
Modified:
Cooldown changed from 900 sec. to 300 sec.

Trick
Modified:
With a certain chance, removes the target from enemies.

Exciting Adventure
Modified:
Cooldown changed from 900 sec. to 300 sec.

Aura of Precision
Skill added:
Increases party members’ Speed by 5 and Physical Skill Critical Rate by 2%.
Sagittarius

Ultimate Evasion
Changed:
Cooldown changed from 900 seconds to 300 seconds.

Retreat
Added skill:
Cooldown 30 seconds.

Burst Shot
Added skill:
Cooldown 5 sec.

Binding Shot
Modified:
Debuff duration (root) 5 sec. → 3 sec.

Triple Shot
Skill cooldown 3 sec. → 2 sec.

Aura of Precision
Skill added:
Increases party members’ Speed by 5 and Physical Skill Critical Rate by 2%.
Death Knight

Hellfire
Modified:
Target limit – 12

Burning Field
Modified:
Added critical hit chance on 2nd and 3rd hits.
Target limit – 12.

Deadly Pull
Modified:
DP cost 3.

Aura of Resolve
Skill added:
Increases party members’ Physical Defense by 5% and boosts Adena drop rate by 2%.
Assassin

Assassination
Modified:
Cooldown of the skill 5 sec. → 10 sec.
Consumption of Spirit Ore 20 -> 15
Added 3rd attack
Attacks the target and up to 3 characters around the target. Power 6500.
Ignores 10% defense. Critical hit possible.

Agile Movements
Modified:
Physical Attack 15% → 7%
Power of Physical Skills 20% → 10%

Relentless Attack
Modified:
Critical Attack chance reduced by 8% on the second hit.
Critical Attack chance reduced by 10% on the third hit.

Time Distortion: Master
Improved Enhanced Time Master effect
Evasion from all skills +30% -> +35%
Power of magic skills when taking damage -2%

Return Motion
Consumption of Spirit Ore 1 -> 3
Effect of Stealth: Evasion from all skills +50% -> +55%
Fixed skill recovery.

Sharp Blade
Consumes 10 Spirit Ore at any level
New effects added, old effect on Physical Attack remains
Level 1: Critical Attack chance of physical skills +1%, bonus damage in PVE +1%
Level 2: Critical Attack chance of physical skills +2%, bonus damage in PVE +3%
Level 3: Critical Attack chance of physical skills +5%, bonus damage in PVE +5%

Detect Weakness
Added new passive skill with modification option:
Unique Assassin talent allowing easy detection of target weaknesses
+0: Critical Attack chance of physical skills +5%, bonus damage in PVE +5%
+1: Critical Attack chance of physical skills +5%, bonus damage in PVE +8%, Critical Attack chance of physical skills +3%
+2: Critical Attack chance of physical skills +5%, bonus damage in PVE +13%, Critical Attack chance of physical skills +6%
+3: Critical Attack chance of physical skills +5%, bonus damage in PVE +20%, Critical Attack chance of physical skills +10%

Time Distortion
Now the skill does not have a fixed recovery time.
Improved Trigger:
Phys. Atk. +10% → +15%
Phys. Skill Power +10% → +15%
Phys. Skill Crit. Chance +10%
Phys. Skill Crit. Power +10%
Max HP + 2500
Evasion from all skills +10% → +15%.

Aura of Precision
Skill added:
Increases party members’ Speed by 5 and Physical Skill Critical Rate by 2%.
Phoenix Knight
PVE DAMAGE +15%

Sanctuary
Modified:
Now can be set to auto-use.

Shield of Faith
Modified:
Cooldown changed from 900 sec. to 300 sec.

Vengeance
Modified:
Cooldown changed from 900 sec. to 300 sec.

Provoke Aura
Skill Added:
Toggle skill – when activated provokes nearby monsters.

Massive Chain Strike
Increased skill land rate.

Aura of Resolve
Skill added:
Increases party members’ Physical Defense by 5% and boosts Adena drop rate by 2%
Hell Knight
PVE DAMAGE +15%

Shield of Faith
Modified:
Cooldown changed from 900 sec. to 300 sec.

Vengeance
Modified:
Cooldown changed from 900 sec. to 300 sec.

Provoke Aura
Skill Added:
Toggle skill – when activated provokes nearby monsters.

Massive Chain Strike
Increased skill land rate.

Insane Crusher
Modified:
Fixed skill cooldown 60 sec. → 30 sec.

Hamstring
Increased skill land rate

Horror
Increased skill land rate

Touch of Death
Increased skill land rate

Aura of Resolve
Skill added:
Increases party members’ Physical Defense by 5% and boosts Adena drop rate by 2%